edutainment
简明释义
英[ˌedʒuˈteɪnmənt]美[ˌedʒuˈteɪnmənt]
n. 寓教于乐型产品(尤指电子游戏)
英英释义
Edutainment is a form of entertainment that is designed to educate as well as to amuse. | 教育娱乐是一种旨在同时教育和娱乐的娱乐形式。 |
单词用法
教育娱乐内容 | |
教育娱乐产业 | |
教育娱乐平台 | |
互动教育娱乐 | |
数字教育娱乐 | |
教育性质的教育娱乐 |
同义词
反义词
例句
1.It can help with communications, home security, edutainment and even elder care.
它可以帮助通信,家庭安全,寓教于乐,甚至照顾老人。
2.It can help with communications, home security, edutainment and even elder care.
它可以帮助通信,家庭安全,寓教于乐,甚至照顾老人。
3.The new museum offers an interactive experience that combines art and science, making it a perfect example of edutainment 教育娱乐.
这座新博物馆提供了一种互动体验,将艺术与科学结合在一起,是一个完美的edutainment 教育娱乐例子。
4.Children learn about history through games and stories in this edutainment 教育娱乐 program.
孩子们通过游戏和故事在这个edutainment 教育娱乐项目中学习历史。
5.Many educational apps use edutainment 教育娱乐 to keep kids engaged while they learn.
许多教育应用程序使用edutainment 教育娱乐来保持孩子们在学习时的参与感。
6.The documentary series is a great blend of information and entertainment, showcasing the power of edutainment 教育娱乐.
这部纪录片系列是信息与娱乐的完美结合,展示了edutainment 教育娱乐的力量。
7.Schools are increasingly incorporating edutainment 教育娱乐 techniques into their curriculum to make learning more enjoyable.
学校越来越多地将edutainment 教育娱乐技术纳入课程,以使学习更加愉快。
作文
In today's fast-paced world, education is evolving to meet the needs of a new generation of learners. One of the most significant trends in this evolution is the concept of edutainment, which combines education and entertainment to create engaging learning experiences. This approach recognizes that learning does not have to be a dull and tedious process; instead, it can be enjoyable and interactive. Edutainment has gained popularity in various forms, including educational video games, interactive online courses, and entertaining documentaries. The primary goal of edutainment is to make learning more accessible and enjoyable. Traditional educational methods often fail to capture the attention of students, leading to disengagement and a lack of motivation. By incorporating entertainment elements into educational content, edutainment aims to stimulate interest and encourage active participation. For example, educational video games can teach complex subjects such as mathematics or history in a fun and engaging way. Players are more likely to retain information when they are actively involved in the learning process rather than passively absorbing facts from a textbook. Moreover, edutainment caters to different learning styles. Some individuals learn best through visual aids, while others may prefer hands-on activities or auditory lessons. By blending various entertainment mediums, such as animations, music, and storytelling, edutainment can reach a broader audience and accommodate diverse preferences. This inclusivity is essential in today’s multicultural classrooms, where students come from various backgrounds and possess unique learning needs. In addition to enhancing engagement and catering to different learning styles, edutainment also fosters critical thinking and problem-solving skills. Many educational games and programs require players to think strategically and make decisions based on the information presented. This interactive approach encourages learners to analyze situations, evaluate options, and develop solutions, skills that are invaluable in real-life scenarios. Furthermore, edutainment can bridge the gap between formal education and informal learning. With the rise of technology, students have access to a wealth of information outside the classroom. Edutainment provides a platform for learners to explore topics of interest at their own pace, promoting lifelong learning. For instance, platforms like YouTube offer countless educational channels that present information in an entertaining format, allowing viewers to learn about science, history, and art in an engaging manner. Despite its many advantages, some critics argue that edutainment may dilute the seriousness of education. They worry that focusing too much on entertainment could lead to superficial understanding rather than deep knowledge. However, when implemented thoughtfully, edutainment can complement traditional educational methods rather than replace them. Educators can strike a balance between rigorous academic standards and engaging content, ensuring that students receive a well-rounded education. In conclusion, edutainment represents a promising approach to modern education by merging learning with enjoyment. As we continue to embrace technological advancements and innovative teaching methods, edutainment will likely play a crucial role in shaping the future of education. By making learning fun and interactive, we can inspire a new generation of learners who are motivated, engaged, and equipped with the skills necessary for success in an ever-changing world.
在当今快节奏的世界中,教育正在不断发展,以满足新一代学习者的需求。其中一个最重要的趋势是edutainment的概念,它结合了教育和娱乐,以创造引人入胜的学习体验。这种方法认识到,学习不必是一个乏味和单调的过程;相反,它可以是愉快和互动的。Edutainment在各种形式中获得了流行,包括教育视频游戏、互动在线课程和娱乐性纪录片。 Edutainment的主要目标是使学习变得更加可及和愉快。传统的教育方法往往无法吸引学生的注意力,导致他们失去参与感和动力。通过将娱乐元素融入教育内容中,edutainment旨在激发兴趣并鼓励主动参与。例如,教育视频游戏可以以有趣和引人入胜的方式教授复杂的科目,如数学或历史。当玩家积极参与学习过程时,他们更有可能记住信息,而不是被动地从教科书中吸收事实。 此外,edutainment还迎合了不同的学习风格。一些人通过视觉辅助学习最好,而另一些人可能更喜欢动手活动或听觉课程。通过融合各种娱乐媒介,如动画、音乐和故事讲述,edutainment可以接触更广泛的受众,并满足不同的偏好。这种包容性在当今的多元文化课堂中至关重要,因为学生来自不同的背景,拥有独特的学习需求。 除了增强参与感和迎合不同的学习风格外,edutainment还培养批判性思维和解决问题的能力。许多教育游戏和程序要求玩家进行战略思考,并根据所提供的信息做出决策。这种互动方法鼓励学习者分析情况、评估选项并制定解决方案,这些技能在现实生活中是无价的。 此外,edutainment可以弥补正式教育与非正式学习之间的差距。随着科技的崛起,学生在课堂之外可以接触到大量的信息。Edutainment为学习者提供了一个平台,让他们可以按照自己的节奏探索感兴趣的主题,促进终身学习。例如,YouTube等平台提供无数教育频道,以娱乐的形式呈现信息,使观众能够以引人入胜的方式学习科学、历史和艺术。 尽管有许多优点,但一些批评者认为,edutainment可能会稀释教育的严肃性。他们担心过于专注于娱乐可能导致肤浅的理解,而不是深刻的知识。然而,当经过深思熟虑地实施时,edutainment可以补充传统的教育方法,而不是取代它们。教育工作者可以在严格的学术标准和引人入胜的内容之间找到平衡,确保学生接受全面的教育。 总之,edutainment代表了一种有前途的现代教育方法,通过将学习与乐趣结合在一起。随着我们继续接受技术进步和创新教学方法,edutainment可能在塑造教育的未来中发挥关键作用。通过使学习变得有趣和互动,我们可以激励新一代学习者,他们充满动力、参与度高,并具备在不断变化的世界中取得成功所需的技能。
文章标题:edutainment的意思是什么
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