entertain
简明释义
v. 使有兴趣,使快乐;心存,怀有(想法、希望、感觉等);招待,请客
第 三 人 称 单 数 e n t e r t a i n s
现 在 分 词 e n t e r t a i n i n g
过 去 式 e n t e r t a i n e d
过 去 分 词 e n t e r t a i n e d
英英释义
给某人提供娱乐或享受 | |
以愉快的方式吸引某人的注意 | |
考虑或允许自己思考某事 |
单词用法
招待客人 | |
考虑一个想法 | |
考虑一个提议 | |
吸引观众 | |
考虑一个想法 | |
怀疑 |
同义词
使娱乐 | 他总能找到让孩子们开心的方法。 | ||
使转移注意力 | The movie was made to divert the audience from their worries. | 这部电影是为了让观众忘却烦恼。 | |
使高兴 | 魔术师的把戏让聚会上的每个人都感到高兴。 | ||
爱好 | 她的爱好是绘画,这是她用来娱乐自己的方式。 | ||
吸引 | 演讲者用有趣的故事吸引了观众的注意。 |
反义词
无聊 | 这部电影太无聊了,以至于让观众感到厌倦。 | ||
失去兴趣 | His speech failed to engage the crowd, resulting in widespread disinterest. | 他的演讲未能吸引观众,导致普遍失去兴趣。 |
例句
1.I don't do gourmet meals when I entertain because?
招待客人时,我不会去准备什么美味的佳肴,因为?
2.Didn't I know anything about turning right? Now I think I know enough to amuse them and to entertain them.
难道我不知道怎么右转吗?现在我想我已经知道了足够的东西来逗他们开心。
3.Michael left his sickbed to entertain his house guests.
迈克尔走下病床去招待客人。
4.Knowledgeable guides will entertain you with the most interesting stories about memorials and parks.
知识渊博的导游将为您讲述关于纪念碑和公园的最有趣的故事。
5.They began to build their houses with separate rooms to entertain guests—living rooms, separate bedrooms for sleeping, separate work areas—kitchen, laundry room, and separate bathrooms.
他们开始建造自己的房子,有独立的房间招待客人——客厅、用来睡觉的独立卧室、独立的工作区——厨房、洗衣房和独立的浴室。
6.I could never entertain a thought so currish to myself.
我也不至于想出这么下贱的主意。
7.The magician performed tricks to entertain the audience.
魔术师表演了把戏来娱乐观众。
8.We invited friends over for dinner to entertain them.
我们邀请朋友来家里吃晚餐,以便招待他们。
9.The movie was designed to entertain children and adults alike.
这部电影旨在娱乐儿童和成年人。
10.She loves to entertain guests with her cooking skills.
她喜欢用自己的烹饪技巧来招待客人。
11.The comedian's jokes always entertain the crowd.
这位喜剧演员的笑话总是能娱乐观众。
作文
The concept of entertainment has evolved significantly over the years. In the past, entertainment was often limited to live performances such as theater, music, and dance. People would gather in public spaces to watch plays or concerts, sharing the experience with others. This communal aspect of entertainment created a sense of belonging and connection among individuals. However, with the advent of technology, the way we entertain ourselves has changed dramatically. Today, we have access to a vast array of options, from movies and television shows to video games and online streaming services. One of the most significant changes in the realm of entertainment is the rise of digital media. Streaming platforms like Netflix, Hulu, and Amazon Prime have revolutionized how we consume content. No longer are we bound by television schedules; instead, we can choose what to watch and when to watch it. This flexibility has made it easier for people to find content that truly entertains them, catering to a wide range of tastes and preferences. In addition to traditional forms of entertainment, social media has also become a significant player in our daily lives. Platforms like TikTok, Instagram, and YouTube allow users to create and share their own content, providing endless hours of entertainment at our fingertips. This user-generated content often reflects current trends, cultural phenomena, and personal stories, making it relatable and engaging for audiences. The interactive nature of social media also allows for direct engagement between creators and viewers, further enhancing the entertainment experience. Furthermore, the gaming industry has exploded in popularity, offering immersive experiences that captivate millions of players worldwide. Video games are no longer just a pastime; they have become a form of art, storytelling, and social interaction. Many games now include intricate narratives, stunning graphics, and multiplayer features that allow friends and strangers to connect in virtual worlds. This evolution of gaming as a primary source of entertainment has led to the rise of esports, where professional gamers compete in tournaments watched by thousands, if not millions, of fans. Despite these advancements, the core purpose of entertainment remains the same: to provide joy, relaxation, and an escape from reality. Whether through a heartwarming movie, a thrilling game, or a captivating book, the goal is to engage our minds and emotions in a way that brings pleasure and satisfaction. The ability to entertain ourselves is essential for mental well-being, allowing us to unwind and recharge in our fast-paced lives. In conclusion, the ways in which we entertain ourselves have transformed dramatically over the years, influenced by technological advancements and cultural shifts. While the mediums may change, the underlying need for entertainment remains constant. As we continue to explore new forms of entertainment, it is essential to appreciate the value it brings to our lives, fostering creativity, connection, and joy. Ultimately, the future of entertainment is bright, filled with endless possibilities for discovery and enjoyment.
娱乐的概念多年来发生了显著变化。在过去,娱乐通常仅限于现场表演,如戏剧、音乐和舞蹈。人们会聚集在公共场所观看戏剧或音乐会,与他人分享这一经历。这种娱乐的共同性使个人之间产生了归属感和联系。然而,随着科技的进步,我们的娱乐方式发生了戏剧性的变化。如今,我们可以接触到各种各样的选择,从电影和电视节目到视频游戏和在线流媒体服务。 在娱乐领域中,数字媒体的崛起是最显著的变化之一。像Netflix、Hulu和亚马逊Prime这样的流媒体平台彻底改变了我们消费内容的方式。我们不再受限于电视节目安排;相反,我们可以选择观看什么以及何时观看。这种灵活性使人们更容易找到真正能让他们感到愉悦的内容,迎合各种口味和偏好。 除了传统的娱乐形式,社交媒体也成为我们日常生活中的重要参与者。像TikTok、Instagram和YouTube这样的平台允许用户创建和分享自己的内容,为我们提供无尽的娱乐时光。这些用户生成的内容通常反映当前趋势、文化现象和个人故事,使其对观众具有相关性和吸引力。社交媒体的互动性质还允许创作者与观众之间的直接互动,进一步增强了娱乐体验。 此外,游戏产业的爆炸式增长也使其成为一种吸引数百万玩家的沉浸式体验。视频游戏不再只是消遣;它们已成为一种艺术、叙事和社交互动的形式。许多游戏现在包含复杂的叙事、惊人的图形和多人游戏功能,允许朋友和陌生人在虚拟世界中连接。作为主要娱乐来源的游戏的这种演变导致了电子竞技的兴起,职业玩家在锦标赛中竞争,观看人数达到成千上万,甚至数百万。 尽管有这些进步,娱乐的核心目的仍然是一样的:提供快乐、放松和逃避现实的机会。无论是通过温馨的电影、刺激的游戏还是引人入胜的书籍,目标都是以一种带来愉悦和满足的方式吸引我们的思想和情感。能够自我娱乐对于心理健康至关重要,使我们能够在快节奏的生活中放松和充电。 总之,我们娱乐自己的方式多年来发生了显著变化,受技术进步和文化转变的影响。虽然媒介可能会改变,但对娱乐的基本需求保持不变。随着我们继续探索新的娱乐形式,欣赏其给我们生活带来的价值是至关重要的,这促进了创造力、联系和快乐。最终,娱乐的未来是光明的,充满了发现和享受的无尽可能性。
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