renderable
简明释义
adj. 可渲染的
英英释义
Capable of being rendered or represented in a particular form, especially in the context of graphics or visual media. | 能够以特定形式呈现或表现,尤其是在图形或视觉媒体的上下文中。 |
单词用法
可渲染资产 | |
可渲染场景 | |
可渲染内容 | |
使某物可渲染 | |
确保可渲染输出 | |
创建可渲染文件 |
同义词
可显示的 | 这些图形在此格式中不可显示。 | ||
可呈现的 | 确保文件在会议之前是可呈现的。 | ||
可查看的 | 该视频在大多数设备上可查看。 | ||
可执行的 | 该程序在任何操作系统上都是可执行的。 |
反义词
不可渲染的 | The image file was non-renderable due to its corrupted format. | 由于文件格式损坏,图像文件不可渲染。 | |
无法渲染的 | Some elements in the design are unrenderable in the current software version. | 当前软件版本中某些设计元素无法渲染。 |
例句
1.The RenderingContext interface represents the context of rendering that contains information required to present a renderable object.
RenderingContext接口表示呈现的上下文,包含表示可呈现对象所需要的信息。
2.The RenderingContext interface represents the context of rendering that contains information required to present a renderable object.
RenderingContext接口表示呈现的上下文,包含表示可呈现对象所需要的信息。
3.Now create a sphere on your viewport and right click on it, select properties and deselect renderable.
现在在视窗中创建一个球体并右击它,选择属性然后关闭可渲染属性。
4.The graphics engine can only process renderable 可渲染的 objects efficiently.
该图形引擎只能高效处理可渲染的对象。
5.To improve performance, we need to limit the number of renderable 可渲染的 items on the screen.
为了提高性能,我们需要限制屏幕上可渲染的项目数量。
6.The 3D model was not renderable 可渲染的 due to missing textures.
由于缺少纹理,该3D模型无法可渲染。
7.Our team is working on a new algorithm to convert images into renderable 可渲染的 formats.
我们的团队正在开发一种新算法,将图像转换为可渲染的格式。
8.Make sure all assets are renderable 可渲染的 before the final build.
在最终构建之前,请确保所有资产都是可渲染的。
作文
In the world of digital graphics and computer programming, the term renderable plays a crucial role in defining how visual content is created and displayed. A renderable object is one that can be processed by a rendering engine to produce an image or animation. This capability is essential for artists, designers, and developers who rely on software to bring their ideas to life. The importance of understanding what makes an object renderable cannot be overstated, as it directly impacts the efficiency and quality of digital projects. To begin with, the concept of renderable relates closely to the attributes of the objects being used in a project. For instance, in 3D modeling, an object must have a defined geometry, texture, and material properties to be considered renderable. If any of these elements are missing or improperly configured, the rendering process may fail, leading to incomplete or incorrect visual output. Therefore, artists must ensure that their models are fully equipped with all necessary characteristics to be deemed renderable. Moreover, the performance of rendering engines is also influenced by how renderable an object is. High-polygon models, for example, may look stunning but can significantly slow down the rendering process. In contrast, simpler models that are still visually appealing can be more efficient and quicker to render. This balance between visual fidelity and rendering performance is a critical consideration for anyone working in the field of digital graphics. Understanding which elements make an object renderable allows creators to optimize their work and achieve the best possible results. In addition to technical specifications, the context in which a renderable object is used also matters. For example, in video games, real-time rendering is essential for providing players with an immersive experience. Game developers must create assets that are not only renderable but also perform well under different conditions, such as varying lighting and camera angles. This requires a deep understanding of both the artistic and technical aspects of rendering, ensuring that the game runs smoothly while still looking great. Furthermore, the evolution of technology has expanded the definition of renderable objects. With advancements in artificial intelligence and machine learning, new methods for creating and rendering graphics are emerging. For instance, generative design techniques can produce complex structures that may not have been traditionally considered renderable due to their intricate nature. As these technologies continue to develop, the criteria for what constitutes a renderable object will likely evolve as well, pushing the boundaries of creativity and innovation. In conclusion, the term renderable is fundamental in the realm of digital graphics and programming. It encompasses a variety of factors, including the object's geometry, material properties, and performance considerations. By understanding what makes an object renderable, creators can enhance their workflow, optimize their projects, and ultimately deliver high-quality visual content. As technology progresses, the definition of renderable will continue to expand, offering exciting new possibilities for artists and developers alike. The journey of mastering the art of rendering is ongoing, and the term renderable serves as a key guide in this ever-evolving landscape.
在数字图形和计算机编程的世界中,术语renderable在定义视觉内容的创建和显示方面发挥着至关重要的作用。renderable对象是可以被渲染引擎处理以生成图像或动画的对象。这种能力对依赖软件将创意变为现实的艺术家、设计师和开发人员至关重要。理解什么使一个对象成为renderable的重要性不容小觑,因为它直接影响到数字项目的效率和质量。 首先,renderable的概念与项目中使用对象的属性密切相关。例如,在3D建模中,一个对象必须具有定义的几何形状、纹理和材料属性才能被视为renderable。如果缺少这些元素中的任何一个或配置不当,渲染过程可能会失败,导致视觉输出不完整或不正确。因此,艺术家必须确保他们的模型具备所有必要的特征,以被视为renderable。 此外,渲染引擎的性能也受到对象是否renderable的影响。例如,高多边形模型可能看起来令人惊叹,但会显著减慢渲染过程。相比之下,简单的模型虽然仍然具有视觉吸引力,但在渲染时可能更高效、更快速。在视觉保真度和渲染性能之间取得平衡是任何从事数字图形领域的人的关键考虑因素。了解哪些元素使对象成为renderable使创作者能够优化他们的工作,并实现最佳结果。 除了技术规格之外,renderable对象使用的上下文也很重要。例如,在视频游戏中,实时渲染对于为玩家提供沉浸式体验至关重要。游戏开发者必须创建不仅是renderable的资产,而且还必须在不同条件下表现良好,例如变化的光照和相机角度。这需要对渲染的艺术和技术方面有深入的理解,确保游戏在运行流畅的同时仍然看起来很棒。 此外,技术的发展扩大了renderable对象的定义。随着人工智能和机器学习的进步,新的图形创建和渲染方法正在出现。例如,生成设计技术可以生成复杂的结构,这些结构可能由于其复杂性而传统上不被视为renderable。随着这些技术的不断发展,构成renderable对象的标准也可能会演变,推动创造力和创新的界限。 总之,术语renderable在数字图形和编程领域中是基础。它涵盖了多种因素,包括对象的几何形状、材料属性和性能考虑。通过理解什么使一个对象成为renderable,创作者可以提高工作流程,优化项目,并最终交付高质量的视觉内容。随着技术的进步,renderable的定义将继续扩展,为艺术家和开发人员提供激动人心的新可能性。掌握渲染艺术的旅程仍在继续,而术语renderable在这个不断发展的领域中作为关键指南。
文章标题:renderable的意思是什么
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