renderer
简明释义
n. 渲染器;描绘器
英英释义
A renderer is a software or hardware component that converts data into a visual representation, often used in graphics processing and computer graphics. | 渲染器是一个软件或硬件组件,它将数据转换为可视化表示,通常用于图形处理和计算机图形学。 |
单词用法
渲染引擎 | |
三维渲染器 | |
软件渲染器 | |
硬件渲染器 | |
使用渲染器 | |
实现渲染器 | |
优化渲染器 | |
配置渲染器 |
同义词
反义词
创作者 | 软件的创作者设计了用户界面。 | ||
生产者 | The producer is responsible for the overall production process. | 制作人负责整个制作过程。 |
例句
1.Finally, a renderer for sending a 406 response code (Figure 16).
最后是用来发送406响应代码的呈现(图16)。
2.We modify the current row data object after it gets passed to the item renderer.
我们在当前的行数据对象传递到项呈现器之后修改它。
3.First, on Windows, we use a sandbox that prevents us from displaying Windows from our renderer processes.
首先,在windows系统上,我们使用了沙箱阻止了我们从渲染进程中显示窗口。
4.The renderer can then stretch the image in a certain way to fit the allotted space.
然后呈现程序可以通过一定的方式拉伸图像,以适合指定的空间。
5.Define the renderer or implement inline.
定义渲染器或者内联地实现它。
6.The Renderer class will then use the attributes map to render class and style attributes.
Renderer类会使用属性映射去渲染类和样式属性。
7.Thus, JSF components consist of two parts: the component and the renderer.
因此,JSF组件由两部分构成:组件和渲染器。
8.A result Web page generated by the view -renderer JSP, result.jsp.
视图-生成器js p生成的一个结果We b页面result .jsp。
9.The renderer is responsible for displaying the graphics on the screen.
这个渲染器负责在屏幕上显示图形。
10.In web development, a browser acts as a renderer for HTML and CSS.
在网页开发中,浏览器充当HTML和CSS的渲染器。
11.The game engine uses a powerful renderer to create realistic environments.
游戏引擎使用强大的渲染器来创建逼真的环境。
12.We need to optimize the renderer for faster performance.
我们需要优化渲染器以提高性能。
13.The renderer converts 3D models into 2D images.
这个渲染器将3D模型转换为2D图像。
作文
In the world of computer graphics and programming, the term renderer refers to a software or hardware component that transforms a model into a visual representation. This process is crucial in various fields such as video games, movies, and virtual reality applications. A renderer takes the raw data provided by a 3D model and executes complex calculations to produce images that can be displayed on a screen. The efficiency and quality of a renderer can significantly impact the overall user experience. One of the primary functions of a renderer is to calculate lighting and shading effects. This involves simulating how light interacts with surfaces within a scene. For example, a good renderer will determine how shadows are cast, how reflective surfaces behave, and how colors blend together under different lighting conditions. This level of detail is essential for creating realistic environments in video games and films. There are different types of renderers, each suited for specific tasks. Real-time renderers are designed to produce images quickly enough for interactive applications like video games. They prioritize speed over absolute realism, using techniques such as rasterization to generate frames at high frame rates. On the other hand, offline renderers focus on achieving the highest quality possible, often used in film production where time is less of an issue. These renderers utilize ray tracing, a method that simulates the way light travels and interacts with objects, resulting in stunningly realistic images but requiring significantly more processing power and time. The choice of a renderer can greatly influence the artistic direction of a project. For instance, stylized games may opt for a renderer that emphasizes bold colors and outlines, while photorealistic films would require a renderer capable of intricate detail and subtlety in light and shadow. Artists and developers must carefully consider their goals and the capabilities of their chosen renderer to achieve the desired visual outcome. Moreover, advancements in technology have led to the development of hybrid renderers that combine aspects of both real-time and offline rendering. These innovative solutions allow for more flexibility in content creation, enabling artists to produce high-quality visuals without sacrificing performance. As the industry continues to evolve, the role of the renderer remains vital, pushing the boundaries of what is visually possible. In conclusion, the renderer plays a fundamental role in the visualization process across various digital mediums. Whether it’s in gaming, film, or virtual reality, understanding the capabilities and limitations of different renderers is essential for creators aiming to bring their visions to life. The art of rendering is not just about producing images; it’s about crafting experiences that resonate with audiences. As technology progresses, the future of rendering holds exciting possibilities, continuing to transform the way we perceive and interact with digital content.
在计算机图形学和编程的世界中,术语renderer指的是将模型转换为视觉表示的软件或硬件组件。这个过程在视频游戏、电影和虚拟现实应用等多个领域至关重要。renderer接受3D模型提供的原始数据,并执行复杂的计算以生成可以在屏幕上显示的图像。renderer的效率和质量可以显著影响整体用户体验。 renderer的主要功能之一是计算光照和阴影效果。这涉及模拟光线如何与场景中的表面相互作用。例如,一个好的renderer将确定阴影的投射方式、反射表面的行为以及在不同光照条件下颜色的混合方式。这种细节水平对于在视频游戏和电影中创建逼真的环境至关重要。 有不同类型的renderers,每种都适合特定任务。实时renderers旨在快速生成图像,以便用于互动应用程序,如视频游戏。它们优先考虑速度而非绝对真实,使用光栅化等技术以高帧率生成画面。另一方面,离线renderers则专注于实现尽可能高的质量,通常用于电影制作,在这种情况下,时间不是问题。这些renderers利用光线追踪,这是一种模拟光线传播和与物体相互作用的方法,产生惊人逼真的图像,但需要显著更多的处理能力和时间。 renderer的选择可以极大地影响项目的艺术方向。例如,风格化的游戏可能会选择强调鲜艳色彩和轮廓的renderer,而逼真的电影则需要能够在光影中表现出细微差别的renderer。艺术家和开发者必须仔细考虑他们的目标和所选renderer的能力,以实现所需的视觉效果。 此外,技术的进步导致了混合renderers的发展,这些renderers结合了实时渲染和离线渲染的各个方面。这些创新解决方案为内容创作提供了更多灵活性,使艺术家能够在不牺牲性能的情况下制作高质量的视觉效果。随着行业的不断发展,renderer的角色仍然至关重要,推动着视觉可能性的边界。 总之,renderer在各种数字媒介的可视化过程中扮演着基础角色。无论是在游戏、电影还是虚拟现实中,理解不同renderers的能力和局限性对于旨在将其愿景变为现实的创作者至关重要。渲染的艺术不仅仅是生产图像;它是创造与观众产生共鸣的体验。随着技术的进步,rendering的未来充满了令人兴奋的可能性,继续改变我们感知和互动数字内容的方式。
文章标题:renderer的意思是什么
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