shaders
简明释义
n. 着色器(shader 的复数);明暗器
英英释义
单词用法
像素着色器 |
同义词
反义词
光源 | 这个场景用各种光源照明得非常漂亮。 | ||
高光 | The artist added highlights to make the painting more vibrant. | 艺术家添加了高光,使画作更加生动。 |
例句
1.Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.
使用合并器或像素着色器,混合每帧的多个纹理,而不是用多通道方法。
2.What slows things down is drawing objects multiple times, using complex vertex shaders and lots of polygons. This means.
被绘制的物体多次减慢了下来,使用复杂的顶点着色器和许多多边形,这意味着。
3.I'm interested in learning about audio visualization with shaders.
我在学习关于音频可视化感兴趣的着色器。
4.It is used to draw a very simple triangle with the help of a vertex and fragment shaders.
它是用来画一个非常简单的三角形在一个顶点和碎片着色器的帮助下。
5.You can add new shaders and tweak them.
你可以添加新的着色器并进行调节。
6.Shaders can be compiled and partially optimized offline.
着色器可以编译和在脱机状态下进行部分优化。
7.That means that the graphics card's shaders can be used from within any application.
这意味着图形卡渲染器可以在任何应用程序内使用。
8.You should always specify the precision of floating point variables when writing custom shaders.
编写自定义着色器时,您应该始终指定浮点变量的精度。
9.Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
10.The game developers optimized the shaders 着色器 to improve the graphics performance.
游戏开发者优化了着色器以提高图形性能。
11.In 3D modeling, artists can create realistic textures using shaders 着色器.
在3D建模中,艺术家可以使用着色器创建逼真的纹理。
12.The new rendering engine supports advanced shaders 着色器 for better lighting effects.
新的渲染引擎支持先进的着色器以获得更好的光照效果。
13.Game engines often use different types of shaders 着色器 for various visual effects.
游戏引擎通常使用不同类型的着色器来实现各种视觉效果。
14.Artists can customize shaders 着色器 to achieve unique styles in their artwork.
艺术家可以自定义着色器以在他们的艺术作品中实现独特风格。
作文
In the world of computer graphics, shaders are essential components that play a crucial role in rendering images. They are small programs that run on the graphics processing unit (GPU) and are responsible for determining how surfaces appear in a 3D environment. The term shaders refers to the techniques used to calculate the color, brightness, and texture of objects in a scene, allowing for realistic visual effects that enhance the overall experience of video games, animations, and simulations. There are several types of shaders, each serving a different purpose. The most common ones are vertex shaders and fragment shaders. Vertex shaders process the vertices of 3D models, transforming their positions in space based on various parameters such as lighting and camera angle. This transformation is crucial for creating the illusion of depth and perspective in a scene. On the other hand, fragment shaders are responsible for calculating the final color of each pixel on the screen. They take into account textures, lighting conditions, and other effects to produce the final image that the viewer sees. The use of shaders has revolutionized the field of computer graphics. Before their widespread adoption, rendering was often limited to basic techniques that lacked the complexity and realism of today’s standards. With the advent of programmable shaders, artists and developers gained unprecedented control over the visual aspects of their creations. This flexibility allows for a wide range of artistic styles and effects, from photorealistic imagery to stylized graphics that convey a particular mood or theme. Furthermore, shaders can also be optimized for performance, which is essential in real-time applications like video games. Developers can create efficient shaders that minimize the computational load on the GPU while still achieving high-quality visuals. This optimization is vital for maintaining smooth gameplay and ensuring that players have an immersive experience without lag or stuttering. In addition to their technical aspects, shaders also have a significant impact on the artistic direction of a project. Artists can experiment with different shaders to achieve unique visual effects that set their work apart from others. For instance, using a specific type of fragment shader can create a watercolor effect, while another might simulate the appearance of metal or glass. This artistic freedom encourages creativity and innovation in the field of digital art. In conclusion, shaders are a fundamental aspect of modern computer graphics that enable the creation of stunning visuals in various applications. Their ability to manipulate light, color, and texture allows artists and developers to bring their visions to life in ways that were previously unimaginable. As technology continues to advance, the potential for shaders will only grow, leading to even more breathtaking and immersive experiences for audiences around the world.
在计算机图形学的世界中,shaders 是渲染图像的重要组成部分。它们是运行在图形处理单元(GPU)上的小程序,负责确定3D环境中表面的外观。术语 shaders 指的是用于计算场景中物体的颜色、亮度和纹理的技术,从而实现逼真的视觉效果,增强视频游戏、动画和模拟的整体体验。 shaders 有几种类型,每种类型都有不同的目的。最常见的有顶点 shaders 和片段 shaders。顶点 shaders 处理3D模型的顶点,根据光照和相机角度等各种参数转换它们在空间中的位置。这种转变对于在场景中创建深度和透视的错觉至关重要。另一方面,片段 shaders 负责计算屏幕上每个像素的最终颜色。它们考虑纹理、光照条件和其他效果,以生成观众所看到的最终图像。 shaders 的使用彻底改变了计算机图形学领域。在它们被广泛采用之前,渲染通常仅限于基本技术,缺乏今天标准的复杂性和真实感。随着可编程 shaders 的出现,艺术家和开发者获得了前所未有的控制权,可以对其创作的视觉方面进行调整。这种灵活性允许广泛的艺术风格和效果,从照片般真实的图像到传达特定情绪或主题的风格化图形。 此外,shaders 还可以针对性能进行优化,这在实时应用程序如视频游戏中至关重要。开发者可以创建高效的 shaders,以最小化GPU的计算负担,同时仍然实现高质量的视觉效果。这种优化对于保持流畅的游戏体验至关重要,确保玩家在没有延迟或卡顿的情况下沉浸在游戏中。 除了技术方面,shaders 还对项目的艺术方向产生了重大影响。艺术家可以尝试不同的 shaders,以实现独特的视觉效果,使他们的作品与众不同。例如,使用特定类型的片段 shader 可以创建水彩效果,而另一种可能模拟金属或玻璃的外观。这种艺术自由鼓励了数字艺术领域的创造力和创新。 总之,shaders 是现代计算机图形学的一个基本方面,使得在各种应用中创建惊艳的视觉效果成为可能。它们操控光线、颜色和纹理的能力使艺术家和开发者能够以前所未有的方式实现他们的愿景。随着技术的不断进步,shaders 的潜力只会增长,为全球观众带来更加惊艳和沉浸的体验。
文章标题:shaders的意思是什么
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